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Author Topic: Bugs
Royal-
D.ruffy
Beginner
Posts: 33
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Post Re: Bugs
on: January 12, 2013, 22:56
Quote

impossible to add to the list of friends, players who have (space) on your name.

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Mcsquish
Newbie
Posts: 15
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Post Re: Bugs
on: January 13, 2013, 16:13
Quote

A map update was added and now my druid Merlin is stuck in a lake. I've tried /die i stay in the same spot. Please help.

Image

UnHoly
Newbie
Posts: 13
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Post Re: Bugs
on: January 14, 2013, 11:48
Quote

Since the patch, the XP gain limits have also applied to mobs, not just killing players. It is fun to hunt down the elusive millipede that I haven't killed much, not 9000 times like the rest of the 'pedes. He still remains at large, reward offered.

Side note to Squish/Merlin, you are in a stream a little north of the millipede bridge. I have seen your character there for a couple days.

piemmm
Administrator
Posts: 182
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Post Re: Bugs
on: January 14, 2013, 23:38
Quote

/die (in the next update should sort that out as I have put a few graveyards nearby) - I've fixed your character 'merlin' in the meantime for you

In the next update, Monsters, Druids, and Protectorate won't appear in global chat (local will still work, but that's "scrambled" this is so that there's no co-op (there's not meant to be co-op between factions at the moment), though I may let druids/protectorate talk to each other in local chat - I'm going to see what happens once the update is out.

there's a few map fixes coming, health vials, other things like red text for players names if they're hostile factions (etc). I also found the item bug in the shop so there's no more crashes when you get the update. NPCs will also not stray around the map too much (a bug that crept in)

There's a few level fixes going on as well - mostly for exploits on high/low levelling, and various things like that - XP will now also be shared between players instead of each player getting the same amount

Royal-
D.ruffy
Beginner
Posts: 33
Permalink
Post Re: Bugs
on: January 15, 2013, 14:48
Quote

I'm anxious, but you have to fix the exp for each monster, why do I need to kill various monsters and earn 2% so boring, imagine dividing it among the group. and also would be good to change the percentage system, for numbers,and show how much exp gained from killing a monster.

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Vondral
Advanced
Posts: 51
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Post Re: Bugs
on: January 16, 2013, 02:47
Quote

I agree. The first thing that desperately needs to change is the ridiculously low exp

FailCard
Advanced
Posts: 98
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Post Re: Bugs
on: January 16, 2013, 13:27
Quote

The experience isn't low, it only seems that way because you're killing low level mobs.

Vondral
Advanced
Posts: 51
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Post Re: Bugs
on: January 16, 2013, 18:20
Quote

That's 100% incorrect. If you're level 2 killing level 1 mobs, you get around 1% exp per kill, and each monster almost kills you

Royal-
D.ruffy
Beginner
Posts: 33
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Post Re: Bugs
on: January 16, 2013, 19:42
Quote

if you are lvl 41 and killing 5 monster lvl 22 for get 2% and need wait 5 minuts for full heal.

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Royal-
D.ruffy
Beginner
Posts: 33
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Post Re: Bugs
on: January 16, 2013, 19:43
Quote

all monster have low exp this is correct

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