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Author Topic: Bugs
Dalton
Newbie
Posts: 10
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Post Bugs
on: November 20, 2012, 20:51
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Damage numbers cut off
Can attack from far distance
able to walk into sides of buildings - move "B" over one maybe?
Lost connection while typing in chat sometimes
Email verification says failed. But still worked.
Seems like lil To no health regen

FailCard
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Posts: 98
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Post Re: Bugs
on: November 21, 2012, 03:10
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Most of these aren't actually bugs.
I've found that while using an Android App Player on my computer the damage numbers aren't cut off, only on my phone.

I don't think the attacking from a distance is that big of a problem. The major problem is the walking speed. It's so slow - it's really annoying trying to catch up to a mob who's walking away from you.

I'm not sure what you mean by walking into sides of buildings. I've noticed that you can walk through single-tile objects, like fences, counters, etc. It used to be a lot worse so it seems like some work has been done on fixing it. *A lot of players have reported being stuck behind objects and not being able to get out.

I've also noticed quite a few connection errors.

Health regeneration seems fine to me..

Dalton
Newbie
Posts: 10
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Post Re: Bugs
on: November 21, 2012, 05:14
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For me i have to reopen the game to get my health to start regen after death. and i have a good size screen and no matter what way i turn my phone still same cut off. And when i can meele a bug from about 8 tiles away sometimes it is a weird problem haha.

And for the map part, Ian will know what i am talking about. Theres many many spots on map that have to be fixed so as time goes on he will find the spots that need to be "blocked" / "invisable"

FailCard
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Post Re: Bugs
on: November 21, 2012, 09:15
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Ok, yeah, both of those should be looked into.

Hopefully there will be some dedicated mappers in the future that can sit and make the maps perfect. 😛

Dalton
Newbie
Posts: 10
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Post Re: Bugs
on: November 22, 2012, 00:23
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Also by the forest where Bill is, there are weird vines over lapping and bill is always taking damage even with no one near him.

When in a building you can often see yourself in the door as a reflection type thing when going towards it.

piemmm
Administrator
Posts: 182
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Post Re: Bugs
on: November 22, 2012, 21:37
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Damage numbers are an issue - they're screen dpi dependant (on my list of things to fix)

I'll have to have a wander and see what's up with bill

the tile/blocking issues are likely me missing off a tile somewhere from the blocking algorithm - there's also the walking through fence thing that I've spent some time on, but obviously it's still not fixed, so I'll have another look at that as it's a bit difficult to move when you're embedded in a rockface.....

The screen size cutoff thing is something I'm not aware of - what device is that? I'll have a look and see what's going on

Dalton
Newbie
Posts: 10
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Post Re: Bugs
on: November 22, 2012, 23:05
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Also quick map issue you can walk through the big rocks on newbie island.

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Post Re: Bugs
on: November 23, 2012, 07:02
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Through them? You can walk behind them, which I believe is intentional. Is that what you mean?

On another note, Philip Seltown has the wrong attack animation while facing forward (South).

Dalton
Newbie
Posts: 10
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Post Re: Bugs
on: November 23, 2012, 12:25
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No you can walk right through one or two of them.

piemmm
Administrator
Posts: 182
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Post Re: Bugs
on: December 2, 2012, 13:34
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Sorted those issues out now - if you update you should get some new goodies

(if you can't see the update, reboot your phone as Google Play can cache old data and the reboot forces it to refresh)

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