Welcome Guest, posting in this forum requires registration. Forum » WinterSun Forums » General Discussion / Ideas » Player vs Player spoils of war I would like there to be a sign like a skull that will activate when a player attacks another player. When the skull is activate, if the player dies with the skull they lose all of their inventory except for 3-4 items that are valuable. If a player continues to successfully kill more than one player the skull should change into a different color meaning that if the player dies they will lose all of their inventory and their equipment. It is necessary because it will allow Players to think and will remove the ability to continue fighting after being defeated. Banks also should be added. Very necessary! Another thing, the player that attacks first will receive the skull and the other player will not receive a skull because they didn't start the fight, which gives them the option to fight or evade without having to lose anything. Any Skull should reset in 20 minutes. Sticks and stones may break my bones but words will never harm me. I agree completely. Let there will be status of Player Killer, but only if killed the player of the faction. Or it is then necessary to put an end to war factions, and to do all friendly. I am surprised by your tears concerning murder of players of stranger faction. Sakawaki you personally killed the players of my faction in a cave.A player Grette1 kills by you it is my wife. Therefore I know that I talk.When that appeared who can kill you, you began to write complaints and think of that. Please, just don't bring personal stuff here. I can agree with PvP flagging and small rewards for killing PvP flagged. I think there's already a losing equipment thing when killing someone in +/-10 lvl range which I personally hate :p But, losing even more equipment? That's like losing game progress and you never know when you'll loot them again. It would cause many players to quit the game and not even give it a chance from potentially new ones. So, summing up: PvP flagging - yes, cooldown between player kills - maybe, rest - absolutely no. Fiufść! Quote from Fiufsciak on February 11, 2017, 08:58 So, summing up: PvP flagging - yes, cooldown between player kills - maybe, rest - absolutely no. I believe you are a bit confused, I wrote down that players that are attacking will be "skulled" not players that are being attacked, and I can reassure you that players won't quit because equipment is very easy to regain, and in my opinion and maybe others it's not satisfying to fight when players can respawn again, after being killed, and rejoin the fight. Sticks and stones may break my bones but words will never harm me. I also did suggest in the topic to Ian to create a bank so players can place valuables when ever, so they don't live in fear of losing everything when they decide to go "rogue" (player killing) Sticks and stones may break my bones but words will never harm me. I understood it pretty well, just was in rush when writing that :). Still, I don't encourage the idea. It looks like you're getting punished really bad for player killing - you risk your equipment (and some ultimates are really hard to obtain) only for a chance to get little or no experience. Unfair, isn't it? I could agree with your idea only if the skull would appear on a person who killed someone without any chance to win but I had mentioned that idea before. Oh, and totally forgot about the banks. If stealing equipment would be accepted then it is a must have. Fiufść! I really hope by "player-killing" you mean killing players from your own faction. if a player got punished for killing his enemy then what's the point of having the enemies ayy? and also, I don't agree with the whole "losing of possessions" punishment here's an alternative solution. and also a part of the "bandit" deal is that the player who gets classified as a bandit becomes an enemy to his own faction's NPCs. And for the bounty thingy, there should be a bounty list with the player who has the highest bounty on him on top. ayy lmao ^ Good idea! However, there'd have to be a restriction that even when NPCs from your own Faction would attack you, you still didn't get any exp. Just to prevent abusing it Fiufść! Actually i quite like this bounty idea,i would mind to add something,if a player with bounty die he would lose a part of his golds which was the bounty(A example:If my bounty it's 100k,if i get killed by a player,i lose 100k and the player who killed me would gain the 100k).
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Topic: Player vs Player spoils of war
sakawaki
Player vs Player spoils of war
on: February 11, 2017, 05:43 Quote
BadRussian
Re: Player vs Player spoils of war
on: February 11, 2017, 06:17 Quote
BadRussian
Re: Player vs Player spoils of war
on: February 11, 2017, 06:29 Quote
Fiufsciak
Re: Player vs Player spoils of war
on: February 11, 2017, 08:58 Quote
sakawaki
Re: Player vs Player spoils of war
on: February 11, 2017, 17:39 Quote
Please, just don't bring personal stuff here. I can agree with PvP flagging and small rewards for killing PvP flagged. I think there's already a losing equipment thing when killing someone in +/-10 lvl range which I personally hate :p But, losing even more equipment? That's like losing game progress and you never know when you'll loot them again. It would cause many players to quit the game and not even give it a chance from potentially new ones.
Losing equipment would only make the combat system more interesting, and the equipment that the player that is "skulled" loses can be looted by the other player.
sakawaki
Re: Player vs Player spoils of war
on: February 11, 2017, 17:50 Quote
Fiufsciak
Re: Player vs Player spoils of war
on: February 11, 2017, 18:17 Quote
Rex99
Re: Player vs Player spoils of war
on: February 13, 2017, 01:23 Quote
I the rule above also apply to killing players from an opposing faction then I definitely disagree with it.
it seems rather to harsh in my opinion.
maybe players who kill other players from their very OWN FACTION should get a bounty on their heads. and should be classified as bandits.
which means that they will get attacked by their own faction NPC
and they will also get a bounty on their heads.(bounty gets bigger every time the player commits more murders)
and of course, a player who gets classified as a bandit(or any name In picks) should get a sign beside his name indicating his act of inhumaneness (or InMonsterness lol)
Fiufsciak
Re: Player vs Player spoils of war
on: February 13, 2017, 09:50 Quote
lorditaly
Re: Player vs Player spoils of war
on: February 13, 2017, 14:32 Quote
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