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Author Topic: Raiding/conquering/taking over villages
Posts: 38
Post Raiding/conquering/taking over villages
on: December 31, 2016, 07:16

My pretty descriptive title does say it all, what I'm here for?
I'm here to give you Ian, my friend a very good idea or a suggestion about the concept of raiding that will hopefully appear soon in wintersun.
Raiding is a very beautiful thing, what do a strong leader and a powerful player (like me) would want to do to satisfy his overwhelming blood thirst?
Exactly, he would gather his army, head over to shirebourne and slay the life out of everyone, Women yelling for help. Men struggling and begging for mercy, lvl 70 guard(s) are no where to be found. They ran for their lives most likely.
So raiding yeah, I sure would love to fulfill the above fantasy, hence I'm about to give you a fresh lovely Idea that would combine between raiding and forts.

Without further babbling, behold.

Ehm, so its gonna be really simple.
Shire is a big village, you might want to split the village into two parts.(eastern and western?)
*So, in order to actually "raid" a village, 2+ players in the same clan are required.
*you should make like a flag in the middle of a village with somehow the same A.I as an NPC but no attacking power.
Give like 2k HP and let it be rolled over with spears and heavy weaponery of course.
*the clan member who gets the flag's HP to 0 gets his clan name written over the flag and on the entrance of the village (you should make like huge wooden singns at the entrance(s) of the village to warn whoever is approaching.
*and maybe make a scoreboard especially for raiding, in hours spent controlling a specific area.
Like clans with the most hours stay on top of the score board.
I'm sure that you get what I mean.
After a certain clan reaches a specific hours(score) let's say 50 hrs, they should get rewarded, each with a set of unique armory.

*and of course, no faction can raid its own village.

That's just about it of course, sorry about the lame explanation, I really hope that you all have gotten my points.
And thank you.
Feel free to support or criticize my idea, because it is an idea, later homeboys!.

ayy lmao

Posts: 55
Post Re: Raiding/conquering/taking over villages
on: December 31, 2016, 20:39

Though I would like raiding to be a thing this form of capture the flag + king of the hill hybrid is a bit one sided & overall would be difficult to execute properly. A system like this wouldn't fit in Wintersun. I think raiding should be simpler & easier to execute. But this idea is a step in the right direction. Thank you for your suggestion.

"Do What Thou Wilt, Shall Be The Whole of The Law. Love Is The Law, Love Under Will."

Posts: 183
Post Re: Raiding/conquering/taking over villages
on: January 13, 2017, 12:11

Good idea but Ian must focus on some obvious bugs first before this.

Trumps says, "Make America great again!", Well I'll say "Make wintersun great again!".

Posts: 131
Post Re: Raiding/conquering/taking over villages
on: February 3, 2017, 09:43

I agree with raiding as something like competition between clans or maybe even races. However, I really dislike the idea holding such a dangerous and lag-enforcing activities anywhere near newbies' areas. As we know, not everyone wants to PvP. So, my suggestion is, sure, create raids but on the isolated island where nobody can happen to come accidentally. And we have already something similar, it's called battle grounds I believe.


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