Welcome Guest, posting in this forum requires registration. Forum » WinterSun Forums » General Discussion / Ideas » Suggestions Tile based movement Not sure about tile-based movement, it could be better. I agree with Pvp. Can you elaborate more on your dungeon idea? /players would be great! I would like to see clans, if done right it could be a great addition. Explain world bosses too, please. World boss is world boss same as in every other game. Big guy spawns at random somewhere has rare gear takes few people to take him down. And dungeons as normal dungeons takes few people to complete, some type of puzzles thrown in as well. As for tile based movement its really a must when a world this size and your moving at like 1/4 of a tile at a time, trying to get somewhere takes a long time. And everyone i've seen in game except one person complains of the speed, also many of the reviews of game talk about the speed. Yeah, I know what you're saying. I would like to see the speed increased, if tile movement is the best way to do this then I say go for it. Look up mirage realms on YouTube and see a gameplay video. It'll give you a good idea of what its like. Yeah, I know what it's like. Looking at some of the anti-grid techniques in this game it may not be feasible to go with tile-based movement. But I'm not sure, we'll have to see what Ian says. Well right now movement is equal to walking in wow.. no one walks in wow by weird RPers who will walk for 2 hours to be " realistic" lol Hm - It used to be a lot slower to move I've sped it up a fair bit already I'm thinking of maybe some sort of double-tap to run thing (though I need to add running support for this) The anti grid isn't too bad - it's simply allows people to walk on fractions of a tile, I may add a server option to turn it on/off depending on what people want so they can setup their servers the way they think the game should be /who is coming (not /players, sorry :-)) this will show the top 20 closest players That sounds great. I was actually going to suggest a double tap for run. Maybe also have the chat bubble at the top turn full white when theres a new chat in global
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Topic: Suggestions
Dalton
Suggestions
on: November 20, 2012, 18:36 Quote
Pvp areas. Not open pvp where ever
Dungeons that require more then one person
/players to get a who's online list
Maybe NO clans as to not divide people up
World bosses?
FailCard
Re: Suggestions
on: November 21, 2012, 03:14 Quote
Dalton
Re: Suggestions
on: November 21, 2012, 05:11 Quote
FailCard
Re: Suggestions
on: November 21, 2012, 09:17 Quote
Dalton
Re: Suggestions
on: November 21, 2012, 13:17 Quote
FailCard
Re: Suggestions
on: November 22, 2012, 00:06 Quote
Dalton
Re: Suggestions
on: November 22, 2012, 00:21 Quote
piemmm
Re: Suggestions
on: November 22, 2012, 21:30 Quote
FailCard
Re: Suggestions
on: November 22, 2012, 22:14 Quote
Dalton
Re: Suggestions
on: November 22, 2012, 23:06 Quote
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