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Author Topic: Suggestions
Dalton
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Posts: 10
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Post Suggestions
on: November 20, 2012, 18:36
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Tile based movement
Pvp areas. Not open pvp where ever
Dungeons that require more then one person
/players to get a who's online list
Maybe NO clans as to not divide people up
World bosses?

FailCard
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Post Re: Suggestions
on: November 21, 2012, 03:14
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Not sure about tile-based movement, it could be better.

I agree with Pvp.

Can you elaborate more on your dungeon idea?

/players would be great!

I would like to see clans, if done right it could be a great addition.

Explain world bosses too, please.

Dalton
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Post Re: Suggestions
on: November 21, 2012, 05:11
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World boss is world boss same as in every other game. Big guy spawns at random somewhere has rare gear takes few people to take him down.

And dungeons as normal dungeons takes few people to complete, some type of puzzles thrown in as well.

As for tile based movement its really a must when a world this size and your moving at like 1/4 of a tile at a time, trying to get somewhere takes a long time. And everyone i've seen in game except one person complains of the speed, also many of the reviews of game talk about the speed.

FailCard
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Post Re: Suggestions
on: November 21, 2012, 09:17
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Yeah, I know what you're saying. I would like to see the speed increased, if tile movement is the best way to do this then I say go for it.

Dalton
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Post Re: Suggestions
on: November 21, 2012, 13:17
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Look up mirage realms on YouTube and see a gameplay video. It'll give you a good idea of what its like.

FailCard
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Post Re: Suggestions
on: November 22, 2012, 00:06
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Yeah, I know what it's like. Looking at some of the anti-grid techniques in this game it may not be feasible to go with tile-based movement.

But I'm not sure, we'll have to see what Ian says.

Dalton
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Posts: 10
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Post Re: Suggestions
on: November 22, 2012, 00:21
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Well right now movement is equal to walking in wow.. no one walks in wow by weird RPers who will walk for 2 hours to be " realistic" lol

piemmm
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Posts: 182
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Post Re: Suggestions
on: November 22, 2012, 21:30
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Hm - It used to be a lot slower to move I've sped it up a fair bit already :) I'm thinking of maybe some sort of double-tap to run thing (though I need to add running support for this)

The anti grid isn't too bad - it's simply allows people to walk on fractions of a tile, I may add a server option to turn it on/off depending on what people want so they can setup their servers the way they think the game should be

/who is coming (not /players, sorry :-)) this will show the top 20 closest players

FailCard
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Post Re: Suggestions
on: November 22, 2012, 22:14
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That sounds great. I was actually going to suggest a double tap for run.

Dalton
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Post Re: Suggestions
on: November 22, 2012, 23:06
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Maybe also have the chat bubble at the top turn full white when theres a new chat in global

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