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Author Topic: Suggestions
Adventure
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Posts: 72
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Post Re: Suggestions
on: December 5, 2012, 13:56
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But keep in mind the run feature would be no good if it allowed you to travel from one end of the map to the other in a matter of seconds. The speed at which we travel should be relative to the size of the map.

FailCard
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Post Re: Suggestions
on: December 5, 2012, 14:31
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I think it should be about 1.75 to 2x the walking speed.

Adventure
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Post Re: Suggestions
on: December 5, 2012, 18:12
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We definately need a speed increase. Also, I think it would make the game more user friendlyl/just make the controls easier to use if the inventory/attack/message toggles were on the right hand side of the screen.

Fiufsciak
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Posts: 131
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Post Re: Suggestions
on: December 6, 2012, 00:23
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Make walking in corners (you know: between right and up). Delete arrows (up, left, right, down), change them into pad (circle: walking will be by sliding on it).

I have hope you understand :-P.

Fiufść!

FailCard
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Post Re: Suggestions
on: December 6, 2012, 08:36
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A joystick-type thing? That would be nice and it would still work to double-tap it to run.

piemmm
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Post Re: Suggestions
on: December 6, 2012, 12:37
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Hm, I'll see what I can do, not entirely sure I can accomodate this one as the physical size is a constraint - on small screen devices, height of those buttons is an issue which means using a 'circle' could be problematic on devices with small screens, and that size.

Double-tap to run will happen though, walking will remain at the same speed (subject to level/trinkets slightly), running will be faster

piemmm
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Post Re: Suggestions
on: December 6, 2012, 12:39
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I like the idea of losing items if you lose a fight with another player - It could be limited to 1 'random' item from your inventory, not sure if to enable it via PvP or only opposing faction players (but I'll need to implement a 'bank / item store' first so people can put items in a safe place :-)

Might make this a server option so people can configure it to how they want (yes, you'll hopefully be able to run your own server once the game matures a bit)

Adventure
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Post Re: Suggestions
on: December 6, 2012, 13:08
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Run will be great, I explored to the far east of the map and found your castle/great wall of china 😛 It took ages.

Im not sure I like the idea of players making their own servers as it will delocalise the game, id prefer a series of native servers, maybe with some pvp enabled with safe spots (bank/in/paths ect.) And the rest of the world PvP. Anything to keep the WS community close so to speak.

I appreciate every suggestion we make in minutes translates to many hours coding for you, so ill be patient :) Now im off to train....

FailCard
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Post Re: Suggestions
on: December 6, 2012, 14:52
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I agree with Adventure on the servers and safe spots.
I think the local chat bubble under the attack icon should be replaced with an equipment screen, could be a silhouette of a person's body, or just their head.

It definitely sounds like the game is going in a good direction, keep it up!

Fiufsciak
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Posts: 131
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Post Re: Suggestions
on: December 7, 2012, 01:35
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Quote from piemmm on December 6, 2012, 12:37
Hm, I'll see what I can do, not entirely sure I can accomodate this one as the physical size is a constraint - on small screen devices, height of those buttons is an issue which means using a 'circle' could be problematic on devices with small screens, and that size.

You can add option to switch between circle and arrows.

Quote from Adventure on December 6, 2012, 13:08
Run will be great, I explored to the far east of the map and found your castle/great wall of china 😛 It took ages.

I found it half year ago when guards lvl. 1. was there 😛

Fiufść!

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