Welcome Guest, posting in this forum requires registration. Forum » WinterSun Forums » General Discussion / Ideas » Narcas Thoughts Well it had a classless system. You could choose to add points to mining, blacksmithing, Melee, Shamantic, Restoration, Dexterity, Strength, etc. It was by far the most diverse system and pretty much, not a single person had the same "build." Great game that I personally would like to play again. In that sense I love the system, but I don't agree that it can be implemented well into an 8-bit game. I try to imagine how to add mining and such to this game... it doesn't seem that easy. I think mob drops would be fine for ingredients and so you only have say... Leather working, Blacksmith, Enchanting, Jeweler, etc. I think if there was a point system, then putting points into professions would be fine really and create an interesting game. I personally don't want to see a crafter class. Its like, heres your class, this is what you do. Its so subjugated to its title, it has no room to be called anything different. I think what would really make this game stand out is diversity. I think if class was a "base" would be great. But allowing anyone to do anything (definitely NOT everything at once) would be good. “All men are jealous and stupid, and all women are stupid to be happy about it, idiots are everywhere you look...” Level 42 Druid Hunter. You subjugate yourself when you choose any class, this is why I would prefer no classes. Let us build our own "class" be our own hero. My idea for classless mostly come the elderscrolls 3 gaining points in skills you use, as you use them. Also my general distaste for being put in a box has always made me desire the freedom to make my own destiny. As for how to mine/harvest? It could be as simple as attacking a resource producer. Or as complex as say a timming or dexterity based minigame. I know in neverwinter nights before we refined scripting you'd just run in with whatever you have and smash a locked rock container exposing a single mineral on the ground. Later people started implementing on hit if has scripts to detect a pickaxe, eventually some servers we're so complex they had an entire subset of scripts for mining and harvesting with tiered tools and different grades of material. I'm defiantly not suggesting it be that complex, I'm just giving examples. I know a lot of the other players agree with us on having an anticlass or open skills system like we are talking about. The biggest issue is balance in these systems but who cares? I know someone will build a complete monster and rape me continuously That's part of the fun, drives me to try harder build better, and if someone cries they are obviously not mature enough for that kind of freedom and power and should go play CoD. Or WoW so they can feel equal to people much better than them. Sorry if that comes across as coarse but I've been gaming my entire life and the last five years all I see is game companies pumping out watered down garbage to appease a complacent society who feels entitled and never works to actually earn anything. Unless you count mindless farming as work. [Deleted out of fear it be taken seriously and added as a feature] Thats why I suggested the point system. Say you get 50 points a level. You are now magically level 5 with 250 points. They can be spent on ANYTHING. Obviously the more points you invest in something the more you can do with it, as well as the more points it costs. It may take a bit of testing to do though to balance everything. But basically, you can be someone nearly all smithing, chanting, etc. and throw fireballs. Yes, there will be skill balancing issues like any game. Say someone is full "shamantic", which allows them to heal/buff themselves pretty darn well. Its no ones fault if they happen to be the strongest because of that. The points will be balanced for each "profession" but what you choose and skills associated with it, are not balanced at all. “All men are jealous and stupid, and all women are stupid to be happy about it, idiots are everywhere you look...” Level 42 Druid Hunter. I mean like say you have starting 1 strength. 2 for level 2 Certain stats are needed to use certain weapons. You need a certain "nature" level to be able to cast "roots" or whatever. The other trick to it all is vast amount of things to choose. This is a site to explains quite a bit about Rubies of Eventide (an amazing game RIP) Though I wouldn't mind seeing Archers... I think they range and such should be the same as melee. Reason is Kiting. I really dont wanna see a class that runs around, that nobody can kill, but themselves. I really like playing archers, but I dont wanna throw my phone while playing a melee. So pretty much, different skills, same range. “All men are jealous and stupid, and all women are stupid to be happy about it, idiots are everywhere you look...” Level 42 Druid Hunter. I don't think this game needs to go AS in depth as RoE, but I think the idea is there. “All men are jealous and stupid, and all women are stupid to be happy about it, idiots are everywhere you look...” Level 42 Druid Hunter. I like that system you got there in the link. Damn simple and opens up possibilities. Lol simple? It seems so... but implementing isnt, and those that like "stats" games when you just pick the best stats... well its near impossible to "pick" the best as tons of stuff, and different amounts of points per each. The link there was just to the spells. I invite you to explore the other pages as well. RoE had 5 stats... 2 of which were your "life." I dont think we need to get that complicated. I wish there was a good screen shot of the customization though. “All men are jealous and stupid, and all women are stupid to be happy about it, idiots are everywhere you look...” Level 42 Druid Hunter. We're just spitballing. Without knowing what Ian is thinking or hearing his feedback on our ideas we don't have a developers input to work around some base idea so it's kinda just a freeforall
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Topic: Narcas Thoughts
DonumVitae
Re: Narcas Thoughts
on: March 26, 2013, 18:27 Quote
Narca
Re: Narcas Thoughts
on: March 27, 2013, 19:36 Quote
Narca
Re: Narcas Thoughts
on: March 27, 2013, 19:38 Quote
Narca
Re: Narcas Thoughts
on: March 27, 2013, 19:49 Quote
DonumVitae
Re: Narcas Thoughts
on: March 27, 2013, 20:12 Quote
DonumVitae
Re: Narcas Thoughts
on: March 27, 2013, 20:33 Quote
The point cost of each strength attribute would increase.
5 for level 3
9 for level 4
14 for level 5 etc.
http://www.tman.be/roe/spells.php
There is no one way about things. You needed Strength to wield a weapon, but you also needed enough skill in the weapon to be able to hit and deal damage. It was a 3D game, but dimensions of games doesn't matter to the way it plays.
DonumVitae
Re: Narcas Thoughts
on: March 27, 2013, 20:35 Quote
Narca
Re: Narcas Thoughts
on: March 27, 2013, 22:24 Quote
DonumVitae
Re: Narcas Thoughts
on: March 28, 2013, 10:17 Quote
Narca
Re: Narcas Thoughts
on: March 28, 2013, 11:30 Quote
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