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Author Topic: Latest update:
VoodooK
Newbie
Posts: 11
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Post Latest update:
on: March 3, 2017, 17:29
Quote

My character is a rogue, I've not been able to get his skill to work at all.

On the change from pet to companion. I like the concept, but as it stands now, it's gonna be far too tedious for players, from what I've experienced so far. All pets are now level 1. I'm assuming they can level up now, but theres no companion interface to view their experience and they don't get experience from mobs you kill yourself, at least from what I've seen so far. It would be nice to have a button that forces your companion to attack. So you could have them kill non aggressive npcs, like butterflies. Also, since all companions are lv1 now, I think their summon cost and cool down should be lowered respectively and have them scale off the companions level increase.

VoodooK
Newbie
Posts: 11
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Post Re: Latest update:
on: March 3, 2017, 17:30
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Also, having a cool down indicator for companions and potions would be nice to have.

VoodooK
Newbie
Posts: 11
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Post Re: Latest update:
on: March 3, 2017, 18:06
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Re-reading the update patch notes, I realize you didn't mean for the companions to be able to level up, so in that regards I guess that's no issue, but a potential future issue, should you ever allow companions to level.

WHITEHOOD
Pro
Posts: 140
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Post Re: Latest update:
on: March 8, 2017, 14:29
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I would like for my emails to be removed entirely from this game and it's community. If you need the emails i have tied with this game just ask.

"Stars are only visible in darkness"
Imagine Dragons

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Working on an rpg game

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